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ZeniMax Media is better off to the tune of half a billion dollars thanks to a Texan jury verdict on their IP suit against Facebook-owned company Oculus VR.
On Wednesday 1 February 2017, a US jury in Dallas, Texas awarded video game publisher ZeniMax media US$500 million after finding that Oculus infringed on its technology while developing its virtual reality headset. ZeniMax claimed that Oculus co-founder Palmer Luckey violated the terms of a non-disclosure agreement.
Tech junkies, innovators and investors can learn three real-life lessons from the virtual reality federal court outcome
Over the last 5 years, ZeniMax (who owns id Software, notable in the gaming industry for Doom and Quake, and Bethesda, notable for Skyrim – The Elder Scrolls) has tussled with Oculus VR Inc and its founders, over to what extent, if at all, Oculus Rift, game changing VR consumer technology, was built on ZeniMax IP.
Facebook snapped up Oculus in May 2014, and ZeniMax promptly brought a number of actions against everyone, looking for US$4 billion.
That didn’t happen. Oculus has to pay (although it has appealed the decision) ‘only’ US$200 million for breach of a non disclosure agreement, US$50 million for copyright infringement and US$50 million for misuse (in Australian language) of ZeniMax’s DOOM, ID, RAGE and SKYRIM marks. While Oculus’ founders have to pay a further US$200 million, Facebook itself doesn’t have to pay at all.
There are some useful lessons for both innovators, and potential investors, from this situation.
Palmer Luckey, so the story goes, worked on an initial virtual reality headset in his garage (building his first prototype, so Wikipedia says, at 17), and sought, or was offered help with the software by id Software founder and industry legend John Carmack, and funded early prototypes through a Kickstarter.
Because id Software was owned by ZeniMax, and Carmack was ZeniMax’s employee, a non disclosure agreement was entered into between Luckey and ZeniMax. The non disclosure agreement, as is normal, claims for the disclosing party ownership of IP in any confidential information it discloses, and requires that the receiving party only use the confidential information for the ‘proper purpose’. A ‘proper purpose’ was to be a purpose agreed by the parties in writing.
As work progressed, Luckey incorporated his company, Oculus VR, Inc. ZeniMax sought to negotiate a partnership with Oculus, or equity ownership in Oculus, over a period of close to two years, but ultimately the parties never signed any commercialisation agreement.
The jury found that the non disclosure agreement had been breached by Oculus, although the id Software confidential information had not been misappropriated. As it was a jury trial, and there is not a written judgement, the basis for this decision is not clearly apparent. It may have been that despite more id Software people becoming involved in the Oculus Rift project, and supplying Doom and Skyrim copyright material for use with the various prototypes, the jury felt that
From press releases at the time Carmack left employment with ZeniMax to take up the CTO position at Oculus, he (and others) were unhappy with the lack of support for VR projects inhouse at id Software, and from the ZeniMax complaint, there were certainly a number of ZeniMax employees with relevant software experience who were helping Oculus with the Oculus Rift project. Under at least Carmack’s employment contract, copyright works he created within the scope of employment were owned by his employer.
The ZeniMax complaint recites that a voluminous amount of code and work emails were copied and taken by Carmack on his last day at id Software. However, the jury decided that there was insufficient evidence any ZeniMax trade secrets had been used in the Oculus Rift software, and while they found that copyright infringement had occurred, it is unclear on the face of the jury verdict whether this was in relation to the Oculus Rift software itself, or in relation to use of the Doom, Skyrim etc Oculus Rift demonstration games.
It takes time to establish a chain of title / entitlement to own and deal with copyright material.
In Australia, we do not have a copyright register, and need to rely on a target to provide responses to questions about creation and development of copyright material.
In the USA, the public can search a register of copyright material (assuming of course that the material has been registered). Searching on Oculus VR Inc brings up an entry, filed in 2012, in relation to an Oculus Rift Software Developer Kit. Searching on id Software brings up a number of entries filed between May 2014 and 2016 in relation to ZeniMax VR Implementation Code. At the time of the deal announcement in March 2014, ZeniMax’s registrations had not issued, and ZeniMax had not yet brought its claim against Oculus VR – that is, there was no external evidence of the dispute between Oculus VR and ZeniMax that Facebook’s lawyers could examine.
There may also still have been uncertainty about the legal question of whether the Oculus Rift inappropriately incorporated id Software / ZeniMax IP- and Facebook would then have been on notice of any issues. In Australia, this can be a factor in determining whether aggravated damages should be awarded in relation to a claim of infringement (or authorisation of infringement).
The contents of this publication are for reference purposes only and may not be current as at the date of accessing this publication. They do not constitute legal advice and should not be relied upon as such. Specific legal advice about your specific circumstances should always be sought separately before taking any action based on this publication.
© Herbert Smith Freehills 2024
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